Trouble Shooting Guide

THIS EQUIPMENT SYSTEM HAS SEVERAL MOVING PARTS AND HIGH VOLTAGE PRESENT WHICH POSE POTENTIAL DANGER TO ANY PERSON SERVICING OR MAINTAINING IT. BEFORE SERVICING OR MAINTAINING EQUIPMENT SYSTEM, YOU MUST REVIEW “MAINTENANCE” SECTION OF THIS MANUAL. SERIOUS INJURIES COULD RESULT IF NOT REVIEWED, UNDERSTOOD AND FOLLOWED!

This introduction is an explanation of how ABC’s Batting Range System works from the initiation of the game to the completion of the game.

A. MICROPROCESSOR: The microprocessor, or master control panel, is the brain of your batting range. The logic, or “thinking abilities” of the microprocessor will determine when the cages begin operation and the type of game to be played, (i.e. coin activated game, manually activated, or rental). The microprocessor has an adjustable program which enables the operator to set any coin and ball amounts he/she decides to use for the range. The display panel is the “keyboard” of the microprocessor. The operator can control the batting range with the display panel and also obtain totals of all games played in the batting range. The microprocessor has three positions or modes of operation. These are 1) normal operating mode, 2) programming, and 3) display mode.

  1. Normal operating mode - used when the microprocessor is in its normal operating state. (For example, ball counts and team rentals).
  2. Programming mode - used for entering or changing your specific coins = number of balls.
  3. Display mode - normally used at the end of the day when you are recording:
    a) The total amount of coins used in each cage.
    b) The number of and types of team rentals.
    c)The total amount of manual games issued.
    d) The total amount of deletes.

Please refer to the microprocessor owners manual for operating instructions.

B. COIN BOX: The coin box and coin mechanism are linked to the microprocessor via the Belden (low voltage) control cables. The coin mechanism provides an input to the microprocessor which then activates the corresponding light box and pitching machine. This is achieved through a very simple process. The coin mechanism has two wires attached to its microswitch, one wire carries a constant 5 volt DC signal, the other is ground. When the coin drops through the coin mechanism and deflects the wire whisker on the microswitch the 5 volt DC signal is lowered (or shorted). The microprocessor recognizes this as an “input” and begins the process of starting a game by sending a signal to the light box.

C. LIGHT BOX: The light box is the device which directs several functions of the batting cage; the pitching machine, the warning lights, the pinch roller and vibrator motor all receive their operating current from the light box and at the appropriate time. The light box is activated by a 5 volt DC signal sent from the microprocessor. The light box will operate as long as the 5 volt DC signal is present. The ball count microswitch (attached to the pitching machine ball chute) provides “inputs” (pitched balls) to the microprocessor using the same principle as the coin mechanism microswitch. When the programmed amount of pitched balls (“input”) are received by the microprocessor, the 5 volt DC signal is discontinued and all functions of the cage stop (except for the pitching machine). The pitching machine will continue to run for approximately 8 - 10 minutes, but no balls will be pitched until a new game is activated at the coin box or manually at the display panel.

D. AUTOMATIC CONVEYOR SYSTEM: The Automatic conveyor system’s function is to collect the balls, carry them up to the hopper level, sort the baseballs from the softballs and deliver them to the ball chutes. The conveyor drive motor rotates the top conveyor pulley, which drives the conveyor belt. Both the baseball and the softball hoppers have a “Chinese hat” that agitates the balls with its rotating action. Each Chinese hat is driven by an electric motor. After falling into the hoppers, the balls leave through the exit holes and roll down the ball chutes.

E. PITCHING MACHINE: The Pitching machine is the heart of the batting range. Maintenance, servicing, and operating instructions are described throughout the various sections of this manual. The principle behind the pitching of the ball is simply based on the RPM’s of the wheels (or wheel) and the amount of “pinch” on the ball. The two wheels rotate in the opposite directions and at different RPM’s to create the proper “backspin” on the ball. The velocity of the pitch is achieved when a ball is pinched between the wheels and is accelerated by the rotating wheels.

IMPORTANT TROUBLE SHOOTING INFORMATION

In order to effectively trouble shoot a problem in you batting range you must first determine where the problem is located. In most cases a problem will develop because of a component failure or a bad electrical connection. The first step, in all cases, will be to look at your master office control panel to see if the game has registered in that particular cage. If the game has registered, proceed to the Light Box Section of this guide. If it does not register on the display panel proceed to the Coin Box Section. The sequence of a normal game is:

  1. Game is activated either by coin or “manually” through the microprocessor.
  2. The pitching machine and the yellow light of the light box are activated.
  3. The red light and pinch roller begin to operate, balls begin to pitch.
  4. After the programmed amount of balls have been thrown, all functions stop except the pitching machine. No balls will be thrown, but the pitching machine will continue to run for approximately 8 - 10 minutes on the “off delay” cycle.

It is very important to observe the sequence of this operation and to take note of what is not happening, or what is out of sequence. This will enable you to understand how the system works and direct you to the specific problem area. If any problems occur that are not listed in the manual please call the Service Department at ABC. When trouble shooting “Dual Machine Systems” separate circuits are present for different functions. This would apply to the Coin box, Light box, and Pinch rollers. “A” circuit represents “front” or baseball system, “B” circuit represents “rear” or softball system.